Categories
Unity

AR Session bringing down the FPS

I’ve set up quite a few AR projects in Unity now, and I did not realize now much the AR session game object was bringing down the FPS. Admittedly, my projects aren’t very graphics intensive to begin with. But, I’m working on a project now that has a lot more 3D animation and effects. I added a script that showed my FPS and while the game was running I deactivated assets. My FPS was 16 until I turned off the AR Session, and then suddenly it jumped to 60+!

Thankfully, when I turned off “Match Frame Rate” that also kept it at 60. I will do some further testing, but so far so good!