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Uncategorized

6 Lens Studio Assets to Level Up Spectacles Development

The Lens Studio asset library is packed with goodies, and that makes it easy to overlook some game changers. These six assets have made a real difference in my Spectacles projects and I wish I’d found some of them sooner. Asset #1 – Surface Placement This is one of my go-to assets. Surface placement allows […]

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Uncategorized

One Fix for Lightship VPS waypoints drifting on iPhone

I am working on a project that utilizes Lightship VPS. In my early projects tests, both the iPhone and Android works as expected. I’d scan a location and the objects would appear anchored in place exactly as I placed them. However, at one point, it continued to work well on Android phones but started drifting […]

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Unity wit.ai

Wit.Ai fallback for activation error

I’m working on a project that uses wit.ai, and in a few playtests, it randomly wouldn’t activate. There might’ve been phone connection issues, but it prevented the project from moving forward because it was waiting for a response. I couldn’t really find info on how to resolve that, but after some playing around this is […]

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iOS Unity XCode

Getting an Unity iOS build working in Xcode

I’m going to be honest. I HATE dealing with iPhone builds. Android is so easy. You can build straight to your phone. But I every time I think I have iPhone builds figured out, suddenly I have to either upgrade XCode and/or the OS. Usually both. On top of that, now there are some issues […]

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Unity

Input Manager Validation

So, I am working on a project where I have an input field set up. We are asking for a first name, and thankfully it hit me at one point (in a moment of panic) that I have to prevent people from accidently adding a space, number or punctuation! You see, in the project, the […]

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Unity

AR Session bringing down the FPS

I’ve set up quite a few AR projects in Unity now, and I did not realize now much the AR session game object was bringing down the FPS. Admittedly, my projects aren’t very graphics intensive to begin with. But, I’m working on a project now that has a lot more 3D animation and effects. I […]